IDEMO
Idemo is a connected sportswear, to optimize the learning of the danced gesture. With this project, my goal is to reach the sensitive world of dance and perfect its learning through digital.
Thanks to our individual approach, the apprentice dancer benefits from a personal and adapted correction, within a collective course.
Idemo promotes values of fairness and trust. A confidence in oneself, in one's teacher, in the other dancers who accompany us.
In the longer term, I hope that Idemo will be able to help various methods of learning gesture, in different fields than dance.
Team
ENGINEER : Anthony Griffon (Polytech Nantes)
UX DESIGNER : Bérénice Laboux
My role
UX UI designer
Product owner
UX researcher
Web designer
3D artist
About
First of all, find a subject that is personal to me, which combines human-machine interaction, and empathy. As I was doing a double diploma with Polytech Nantes, it had to be a connected object.
“The rightness of the gesture”: find the right gesture, mimic a move, enjoy learning
“Optimize the gesture’s learning”: help to assimilate a gesture
Gesture = a body move
Things to keep in mind
Common interest for me and my partner, as both ex-dancers
Few connected objects in the field of dance: very particular relationship to the body that tends to exclude the technology
Propose a new approach to digital technology: putting the connected object at the service of a sport or an art form
Work on sensitivity, freedom of movements, and dance as an art
Research: during my searching process, I have been thinking about different methods to deal with back pains during work or sport practice. Here are sketchs I made of the Percko system, to maintain the back in a good position at any time.
Quantitative research
Questionnaires and interviews: 55 persons
29% : Dance professionals (more than 10 years of practice or artists) seem less interested in our system; they already have the notion of rigour and excellence (ancestral dance culture)
10,9% : Thinks that a connected object in dance practice has only been for shows, to deal with lights and ambience
25,4% : Large facilities are less confronted with overcrowding problems; they can afford to have several teachers for the same room
18,1% : Does not want to be constrained by carrying an object (need for freedom and fluidity)
14,5% : Feels like having an haptic feedback would be a good initiative and would allow a link to the deep meaning of dance: to live and feel the movement
2,1% : “Before the movement is natural, the technique must be good”
FINDINGS
For this project, I had to focus on a very particular target. Thanks to my research, I decided to focus on the following information. My goal is to make sure that my connceted object answers a need, and will be used as a usefull object in the dance apprenticeship.
Small- and medium-sized infrastructure
Small grants
Dance for pleasure
Well-being
Less constraints
Non-professional classes
Freedom
Smoothness of movement
Learning
Self-expression
For apprentice dancers and dance teachers
USER NEEDS
Special attention for each student
Widespread support
Inspire, make student want to
Gain confidence
Let loose
No judgment help
Smoothness of movement
Personal follow-up
Progress at one's own pace within a group
TECHNICAL DRAWING
This project was part of a school supervision during my last year of my master's degree. We therefore had to face some constraints imposed to match the school's expectations.
I decided to focus on the arm of the dancer to catch its movements during the dance lesson. We wanted to make sure to design a functional connected object in the time available. The dancer’s arm represented the most interesting part of the human body to be analysed during the practice.
Those are therefor technical drawings on how my connected sleeve works.
SHOWCASED SKILLS
USER EXPERIENCE
USER INTERFACE
USER RESEARCH
SOCIOLOGICAL APPROACH IN THE FIELD
CLOTHING PROTOTYPING
ELECTRONICS
EMPATHY
CURIOSITY
Demonstration video to come
#UX #RESEARCH #IDEATION #RESPONSIVE APP #CONNECTED OBJECT