IDEMO


Idemo is a connected sportswear, to optimize the learning of the danced gesture. With this project, my goal is to reach the sensitive world of dance and perfect its learning through digital.

Thanks to our individual approach, the apprentice dancer benefits from a personal and adapted correction, within a collective course.
Idemo promotes values of fairness and trust. A confidence in oneself, in one's teacher, in the other dancers who accompany us.
In the longer term, I hope that Idemo will be able to help various methods of learning gesture, in different fields than dance.

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Team

ENGINEER : Anthony Griffon (Polytech Nantes)
UX DESIGNER : Bérénice Laboux

My role

UX UI designer
Product owner
UX researcher
Web designer
3D artist


About

  1. First of all, find a subject that is personal to me, which combines human-machine interaction, and empathy. As I was doing a double diploma with Polytech Nantes, it had to be a connected object.

  2. “The rightness of the gesture”: find the right gesture, mimic a move, enjoy learning

  3. “Optimize the gesture’s learning”: help to assimilate a gesture

  4. Gesture = a body move

Things to keep in mind

  1. Common interest for me and my partner, as both ex-dancers

  2. Few connected objects in the field of dance: very particular relationship to the body that tends to exclude the technology

  3. Propose a new approach to digital technology: putting the connected object at the service of a sport or an art form

  4. Work on sensitivity, freedom of movements, and dance as an art


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Research: during my searching process, I have been thinking about different methods to deal with back pains during work or sport practice. Here are sketchs I made of the Percko system, to maintain the back in a good position at any time.


Student dancers suffer from overcrowding in dance halls in small and medium-sized facilities

Quantitative research

Questionnaires and interviews: 55 persons

  • 29% : Dance professionals (more than 10 years of practice or artists) seem less interested in our system; they already have the notion of rigour and excellence (ancestral dance culture)

  • 10,9% : Thinks that a connected object in dance practice has only been for shows, to deal with lights and ambience

  • 25,4% : Large facilities are less confronted with overcrowding problems; they can afford to have several teachers for the same room

  • 18,1% : Does not want to be constrained by carrying an object (need for freedom and fluidity)

  • 14,5% : Feels like having an haptic feedback would be a good initiative and would allow a link to the deep meaning of dance: to live and feel the movement

  • 2,1% : “Before the movement is natural, the technique must be good”

Field analysis protocol

Field analysis protocol

Interview

Interview

FINDINGS

For this project, I had to focus on a very particular target. Thanks to my research, I decided to focus on the following information. My goal is to make sure that my connceted object answers a need, and will be used as a usefull object in the dance apprenticeship.

  • Small- and medium-sized infrastructure

  • Small grants

  • Dance for pleasure

  • Well-being

  • Less constraints

  • Non-professional classes

  • Freedom

  • Smoothness of movement

  • Learning

  • Self-expression

  • For apprentice dancers and dance teachers

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WIREFRAMES

WIREFRAMES


USER NEEDS

  • Special attention for each student

  • Widespread support

  • Inspire, make student want to

  • Gain confidence

  • Let loose

  • No judgment help

  • Smoothness of movement

  • Personal follow-up

  • Progress at one's own pace within a group

Sprint process, considering that the client was in this case representing my users, my mentor Anne DUBOS, and my managers on the project.

Sprint process, considering that the client was in this case representing my users, my mentor Anne DUBOS, and my managers on the project.


Associate our device with the oral and visual advice of the teacher

TECHNICAL DRAWING

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This project was part of a school supervision during my last year of my master's degree. We therefore had to face some constraints imposed to match the school's expectations.
I decided to focus on the arm of the dancer to catch its movements during the dance lesson. We wanted to make sure to design a functional connected object in the time available. The dancer’s arm represented the most interesting part of the human body to be analysed during the practice.
Those are therefor technical drawings on how my connected sleeve works.


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SHOWCASED SKILLS

  • USER EXPERIENCE

  • USER INTERFACE

  • USER RESEARCH

  • SOCIOLOGICAL APPROACH IN THE FIELD

  • CLOTHING PROTOTYPING

  • ELECTRONICS

  • EMPATHY

  • CURIOSITY


 

Demonstration video to come

#UX #RESEARCH #IDEATION #RESPONSIVE APP #CONNECTED OBJECT